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uv4, µVision [ Pobierz całość w formacie PDF ]
Getting tarted
reating pplications ith ision
4
For -bit, 1-bit, and 32-bit icrocontrollers
www.keil.com
2
Preface
Information in this document is subject to change without notice and does not
represent a commitment on the part of the manufacturer. The software described
in this document is furnished under license agreement or nondisclosure
agreement and may be used or copied only in accordance with the terms of the
agreement. It is against the law to copy the software on any medium except as
specifically allowed in the license or nondisclosure agreement. The purchaser
may make one copy of the software for backup purposes. No part of this manual
may be reproduced or transmitted in any form or by any means, electronic or
mechanical, including photocopying, recording, or information storage and
retrieval systems, for any purpose other than for the purchaser’s personal use,
without written permission.
Copyright © 1997-2009 Keil, Tools by ARM, and ARM Ltd.
All rights reserved.
Keil Software and Design
®
, the Keil Software Logo, µVision
®
, RealView
®
,
C51™, C166™, MDK™, RL-ARM™, ULINK
®
, Device Database
®
, and
ARTX™ are trademarks or registered trademarks of Keil, Tools by ARM, and
ARM Ltd.
Microsoft
®
and Windows™ are trademarks or registered trademarks of Microsoft
Corporation.
PC
®
is a registered trademark of International Business Machines Corporation.
NOTE
This manual assumes that you are familiar with Microsoft Windows and the
hardware and instruction set of the ARM7, ARM9, Cortex-Mx, C166, XE166,
XC2000, or 8051 microcontroller.
Every effort was made to ensure accuracy in this manual and to give appropriate
credit to persons, companies, and trademarks referenced herein.
Getting Started: Creating Applications with µVision
3
Preface
This manual is an introduction to the Keil development tools designed for
Cortex-Mx, ARM7, ARM9, C166, XE166, XC2000, and 8051 microcontrollers.
It introduces the µVision Integrated Development Environment, Simulator, and
Debugger and presents a step-by-step guided tour of the numerous features and
capabilities the Keil embedded development tools offer.
Who should Read this Book
This book is useful for students, beginners, advanced and experienced developers
alike.
Developers are considered experienced or advanced if they have used µVision
extensively in the past and knowledge exists of how the µVision IDE works and
interacts with the debugger, simulator, and target hardware. Preferably, these
developers already have a deep understanding of microcontrollers. We
encourage this group of engineers to get familiar with the enhancements
introduced and to explore the latest features in µVision.
Developers are considered students or beginners if they have no working
experience with µVision. We encourage this group of developers to start by
reading the chapters related to the µVision IDE and to work through the
examples to get familiar with the interface and configuration options described.
They should make use of the ample possibilities the simulator offers. Later on,
they should continue with the chapters describing the RTOS and microcontroller
architectures.
However, it is assumed that you have a basic knowledge of how to use
microcontrollers and that you are familiar with a few instructions or with the
instruction set of your preferred microcontroller.
The chapters of this book can be studied individually, since they do not strictly
depend on each other.
4
Preface
Chapter Overview
“Chapter 1.
Introduction
”, provides an overview of product installation and
licensing and shows how to get support for the Keil development tools.
“Chapter 2.
Microcontroller Architectures
”, discusses various microcontroller
architectures supported by the Keil development tools and assists you in
choosing the microcontroller best suited for your application.
“Chapter 3.
Development Tools
”, discusses the major features of the µVision
IDE and Debugger, Assembler, Compiler, Linker, and other development tools.
“Chapter 4.
RTX RTOS Kernel
”, discusses the benefits of using a Real-Time
Operating System (RTOS) and introduces the features available in Keil RTX
Kernels.
“Chapter 5.
Using µVision
”, describes specific features of the µVision user
interface and how to interact with them.
“Chapter 6.
Creating Embedded Programs
”, describes how to create projects,
edit source files, compile, fix syntax errors, and generate executable code.
“Chapter 7.
Debugging
”, describes how to use the µVision Simulator and Target
Debugger to test and validate your embedded programs.
“Chapter 8.
Using Target Hardware
”, describes how to configure and use
third-party Flash programming utilities and target drivers.
“Chapter 9.
Example Programs
”, describes four example programs and shows
the relevant features of µVision by means of these examples.
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