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ut2004 manual(1)

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TABLE OF CONTENTS
First Things First . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
The Release Notes File . . . . . . . . . . . . . . . . . . . . . . . . . . .1
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Setup and Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Keyboard Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Combat Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Single-Player Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Multiplayer Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Settings Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Saving and Loading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Heads-Up Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Text Messaging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Voice Chat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Voice Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Team Commands and Taunts . . . . . . . . . . . . . . . . . . . . . . . . .23
Internet Chat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Mutators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Other Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
Turrets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40
Game Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42
UT2004 Global Stats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54
Unreal Tournament
®
2004
Web Site . . . . . . . . . . . . . . . . . . . .57
Atari Web Sites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57
Technical Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57
End-User License Agreement . . . . . . . . . . . . . . . . . . . . . . . . .59
DivX Networks, Inc. End-User License Agreement . . . . . . . .61
FIRST THINGS FIRST
The Release Notes File
The
Unreal Tournament
®
2004
game has a Release Notes file where
you can view both the License Agreement and updated information
about the game. We strongly encourage you to read this file in order to
benefit from changes made after this manual went to print.
To view this file, double-click on it in the
Unreal Tournament 2004
directory found on your hard drive (usually C:\UT2004). You can also
view the Release Notes file by first clicking on the Start button on your
Windows
®
taskbar, then on Programs, then on Atari, then on
Unreal
Tournament 2004
, and then on the Release Notes file.
System Requirements
Operating System:
Windows
®
98/Me/2000/XP/Linux (Linux version not
supported by Atari)
Processor:
Pentium
®
III 1.0 GHz or AMD Athlon 1.0 GHz or
faster (1.2 GHz or faster recommended)
Memory:
128 MB RAM minimum
(256 MB recommended)
Hard Disk Space:
5.5 GB free
CD-ROM Drive:
8X Speed (DVD-ROM drive required for DVD
Special Edition)
Video:
32 MB Windows
®
98/Me/2000/XP-compatible video
card (64 MB NVIDIA
®
GeForce 2 or ATI Radeon
Hardware T&L card recommended)*
Sound:
Windows
®
98/Me/2000/XP-compatible sound card
(NVIDIA
®
nForce

or other motherboards/sound
cards containing the Dolby
®
Digital Interactive
Content Encoder required for Dolby Digital audio.
Sound Blaster
®
Audigy
®
2 ZS card recommended.)*
DirectX
®
: DirectX
®
version 9.0b (included) or higher
Modem:
33.6 Kbps modem for LAN/Internet play
(Broadband Internet connection recommended)
* Indicates device should be compatible with DirectX
®
version 9.0b
or higher.
SETUP AND INSTALLATION
1. Start Windows
®
98/Me/2000/XP.
2. Insert the
Unreal Tournament 2004
CD-ROM CD1 Install Disc into
your CD-ROM drive. (Insert the Play Disc into your DVD-ROM drive if
you have the
Unreal Tournament 2004
DVD Special Edition.)
1
3. If AutoPlay is enabled, a title screen should appear. If AutoPlay is
not enabled, or the installation does not start automatically, click
on the Start button on your Windows
®
taskbar, then on Run. Type
D:\Setup and click on OK.
Note:
If your CD-ROM or DVD-ROM drive
is assigned to a letter other than D, substitute that letter.
4. Follow the remainder of the on-screen instructions to finish
installing the
Unreal Tournament 2004
game. Installation of
Unreal Tournament 2004
requires a key code found on the outside
of the disc holder (inside the DVD case for the DVD Special Edition).
5. Once installation is complete, click on the Start button on the
Windows
®
taskbar and choose Programs/Unreal Tournament
2004/Play UT2004 to start the game.
Note:
You must have the
Unreal Tournament 2004
Play Disc in your
CD-ROM or DVD-ROM drive to play.
Installation of DirectX
®
The
Unreal Tournament 2004
game requires DirectX
®
9.0b or higher
in order to run. If you do not have DirectX
®
9.0b or higher installed on
your computer, click “Yes” to accept the DirectX
®
9.0b License
Agreement. This will then launch the DirectX
®
9.0b Install.
HINTS
CONTROL
Show Path to Red Base
M
Show Path to Blue Base
N
SPEECH
CONTROL
Activate Microphone
F
COMMUNICATION
CONTROL
Say
T
Team Say
R
Show Speech Menu
V
TAUNTS
CONTROL
Point
semicolon (;)
Pelvic Thrust
J
Ass Smack
K
Throat Cut
L
WEAPONS
CONTROL
Next Weapon
Mousewheel Down or Number Pad Plus (+)
Previous Weapon
Mousewheel Up or Number Pad Minus (–)
KEYBOARD COMMANDS
Below is a list of the default controls. To change any of these, go to
the Input menu (under Settings), then select Configure Controls. Click
the box next to the function you want to change, then press the key
you want to assign to it.
Switch to Last Weapon
B
Switch to Best Weapon
G
HUD DETAIL
CONTROL
Shrink HUD
Minus (–)
Grow HUD
Equals (=)
MISCELLANEOUS
CONTROL
MOVEMENT
CONTROL
Use
E
Fire
Left Mouse Button
Pause
Pause
Alternate Fire
Right Mouse Button
Screenshot
F9
Move Forward
Up Arrow (or W)
Menu
Esc
Move Backward
Down Arrow (or S)
Scoreboard
F1
Strafe Left
Left Arrow (or A)
In-game Chat
F2
Strafe Right
Right Arrow (or D)
Personal Stats
F3
Jump/Up
Spacebar
Show Playlist
F11
Crouch/Down
Shift
Toggle Radar Map
F12
Look Up
Delete
Look Down
Page Down
Center View
End
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3
  COMBAT MODES
There are 10 modes of combat in
Unreal Tournament 2004
.
Deathmatch
Players are pitted against each other in a balls-to-the-wall free-for-all.
Anything goes. The one with the most kills wins.
Team Deathmatch
Join your teammates in the quest for battlefield supremacy. The team
that kills the most enemy players is judged the winner.
Capture the Flag
Each level has two team flags. In order to score, one team must pene-
trate the opposing team’s defenses, “Capture the Flag,” and return it
to their home team’s flag. If the flag carrier is killed, the flag drops to
the ground for anyone to pick up. If your team’s flag is taken, it must
be returned before your team can capture the opposing team’s flag.
Double Domination
Each level has two Domination Points. In order to score, you must cap-
ture both Domination Points (by running over them) and keep them in
your team’s possession for 10 seconds. After scoring, the Domination
Points reset to neutral and will become available to Dominate again
after another 10 seconds.
Bombing Run
Each level has one ball in the middle of the map. The objective is to
pick up the ball, deliver it to the enemy base and fire it through their
goal. You must also defend your own goal to prevent the enemy from
scoring. The ball is dropped when a player is killed and can then be
picked up by anyone on either team.
Last Man Standing
All players start the game with all weapons when they respawn, but
players have a limited number of lives. There’s an option to get health
back when you kill someone. Also, if you stand in one place for too
long, you get called out for camping and your location shows up on
everyone else’s HUD.
Invasion
Band together and defend your position against waves of incoming
enemies. Each wave lasts between 90 seconds and four minutes. You
cannot respawn if you die during a wave. However, as long as one
player makes it to the end of the wave alive, everyone respawns for
the next attack. Monster difficulty is controlled by the bot difficulty
option in the Settings Menu.
Mutant
A Mutant game starts out as a free-for-all deathmatch. However, as
soon as one player makes a kill, he becomes the Mutant. Everyone else
stops fighting (you can’t hurt each other anymore), and guns for the
Mutant instead. You score points by racking up kills while you’re the
Mutant:
Normal Kill:
2 Points
Double Kill:
3 Points
Multi Kill (and above):
4 Points
Mutants get all (non-super) weapons, lots of ammo, and have invisibili-
ty, agility and berserk. However, the Mutant’s health slowly runs down
and can only be replenished by killing other players. Also, the Mutant’s
position appears on everyone else’s HUD. If a player kills the Mutant,
they become the new Mutant.
As an optional twist, the player with the lowest score is the Bottom
Feeder — he can also go kill other players to score points. As soon
as the Bottom Feeder’s score isn’t the lowest, a new player becomes
the Bottom Feeder. The Mutant gets five points for killing the
Bottom Feeder.
Assault
Two teams (attackers and defenders) battle each other in the Unreal
universe. Attackers must accomplish several objectives in order to win
the round. Defenders must prevent the attackers from achieving those
objectives in order to win. Teams can exchange roles after each round.
You can set the number of rounds in a match, and the time limit for
each round.
Accomplishing objectives for the attacking team may involve reaching
a key location, using machinery or computers in the level, or destroy-
ing a critical piece of hardware. The Show Path to Blue/Red Base
hotkeys (default: M/N) will indicate where the next objective is during
a match. Assault also features many useable vehicles and turrets.
Onslaught
We saved the best for last. Teams battle for control of the expansive
map. You’ll need strategy, strength and an almighty arsenal to win.
Each team starts the game with its own vehicles. You can’t steal an
enemy vehicle unless the enemy unlocks it by first getting into the
vehicle. But if your enemy leaves his tank to pick up some ammo, you
can steal it.
5
4
Power Core
Your team’s goal in Onslaught is to
destroy the enemy Power Core.
Usually found in the heart of your
opponent’s base, the Power Core
cannot be damaged unless your
team has a link to it. Your team
must link to the enemy Power Core
by controlling the smaller Power
Nodes on the map.
Attacking Power Nodes
If your team has a link to an enemy-controlled Power Node, you can
attack the node and destroy it. This will return the node to a neutral
state and eliminate spawning of enemy players at that node. You can
then start the construction of a Power Node for your team. During
construction, the node is vulnerable to enemy attack, so defend the
node as if your life depended on it.
SINGLE-PLAYER GAME
Select Single Player from the Main Menu to enter the Tournament and
begin your trip up the Tournament ladders. This is the single player
section of
Unreal Tournament 2004
and is played solely on your
computer, not the Internet.
Power Links
The Power Links that connect the nodes and cores are very important.
Each team can only attack or take control of Power Nodes connected
to nodes already under team control. Teams start out at their base and
take over node after node until they can establish a link to the enemy
Power Core and attack it.
Profile
On the Profile screen you can create
a new character and team, browse
existing profiles, continue an in-
progress season and check recorded
high scores.
Select
CREATE NEW
from the
Profile Screen to start a new career
in the Tournament. Here you’ll be
able to name your team and team
captain, select a difficulty level,
choose a symbol to represent your team, and pick the appearance of
you character in-game from a wide selection of tough customers.
Select the
HIGH SCORES
button to view the top teams that have
competed in the Tournament. By selecting
LOAD
you’ll continue
where the currently selected profiles team left off.
Tutorials
You can get an overview of four different game modes on the
Tutorials screen. Here you can choose which orientation movie to view:
Deathmatch, Capture the Flag, Double Domination and Bombing Run.
Qualification
This screen covers your first matches in the tournament. Here you
compete through five deathmatches, each increasingly more challeng-
ing. The sixth round has you hand pick potential teammates, and
then attempt to prove your worth as a team captain by defeating
them all. If you’re victorious, they’ll join you and you move onto the
next qualifier.
You have some control over which map you play for each of these
matches. Should you feel that the odds are stacked against you on the
default map, select
CHANGE ARENA
to see if the alternative is an
improvement. It’ll cost you, and you’ve only got one new
choice, but it can sometimes make the difference between
victory and defeat.
Neutral Power Nodes
Either team can take over neutral
Power Nodes they have a link to by
standing on the base of the node.
Once a node is taken over, construc-
tion of a team-colored Power Node
begins. The Power Node becomes
active once construction ends.
Active Power Nodes
Active Power Nodes function as
mini-bases. If your team controls
the node, you can get new vehicles,
weapons, ammo and respawn.
Once a Power Node is constructed
for your team, it immediately
spawns vehicles and players can
respawn there.
6
7
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