ut2004 manual(1), GRY
[ Pobierz całość w formacie PDF ] TABLE OF CONTENTS First Things First . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 The Release Notes File . . . . . . . . . . . . . . . . . . . . . . . . . . .1 System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 Setup and Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 Keyboard Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 Combat Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Single-Player Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Multiplayer Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 Settings Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 Saving and Loading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 Heads-Up Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 Text Messaging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 Voice Chat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 Voice Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 Team Commands and Taunts . . . . . . . . . . . . . . . . . . . . . . . . .23 Internet Chat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 Mutators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 Other Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31 Turrets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 Game Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42 UT2004 Global Stats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43 Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54 Unreal Tournament ® 2004 Web Site . . . . . . . . . . . . . . . . . . . .57 Atari Web Sites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57 Technical Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57 End-User License Agreement . . . . . . . . . . . . . . . . . . . . . . . . .59 DivX Networks, Inc. End-User License Agreement . . . . . . . .61 FIRST THINGS FIRST The Release Notes File The Unreal Tournament ® 2004 game has a Release Notes file where you can view both the License Agreement and updated information about the game. We strongly encourage you to read this file in order to benefit from changes made after this manual went to print. To view this file, double-click on it in the Unreal Tournament 2004 directory found on your hard drive (usually C:\UT2004). You can also view the Release Notes file by first clicking on the Start button on your Windows ® taskbar, then on Programs, then on Atari, then on Unreal Tournament 2004 , and then on the Release Notes file. System Requirements Operating System: Windows ® 98/Me/2000/XP/Linux (Linux version not supported by Atari) Processor: Pentium ® III 1.0 GHz or AMD Athlon 1.0 GHz or faster (1.2 GHz or faster recommended) Memory: 128 MB RAM minimum (256 MB recommended) Hard Disk Space: 5.5 GB free CD-ROM Drive: 8X Speed (DVD-ROM drive required for DVD Special Edition) Video: 32 MB Windows ® 98/Me/2000/XP-compatible video card (64 MB NVIDIA ® GeForce 2 or ATI Radeon Hardware T&L card recommended)* Sound: Windows ® 98/Me/2000/XP-compatible sound card (NVIDIA ® nForce ™ or other motherboards/sound cards containing the Dolby ® Digital Interactive Content Encoder required for Dolby Digital audio. Sound Blaster ® Audigy ® 2 ZS card recommended.)* DirectX ® : DirectX ® version 9.0b (included) or higher Modem: 33.6 Kbps modem for LAN/Internet play (Broadband Internet connection recommended) * Indicates device should be compatible with DirectX ® version 9.0b or higher. SETUP AND INSTALLATION 1. Start Windows ® 98/Me/2000/XP. 2. Insert the Unreal Tournament 2004 CD-ROM CD1 Install Disc into your CD-ROM drive. (Insert the Play Disc into your DVD-ROM drive if you have the Unreal Tournament 2004 DVD Special Edition.) 1 3. If AutoPlay is enabled, a title screen should appear. If AutoPlay is not enabled, or the installation does not start automatically, click on the Start button on your Windows ® taskbar, then on Run. Type D:\Setup and click on OK. Note: If your CD-ROM or DVD-ROM drive is assigned to a letter other than D, substitute that letter. 4. Follow the remainder of the on-screen instructions to finish installing the Unreal Tournament 2004 game. Installation of Unreal Tournament 2004 requires a key code found on the outside of the disc holder (inside the DVD case for the DVD Special Edition). 5. Once installation is complete, click on the Start button on the Windows ® taskbar and choose Programs/Unreal Tournament 2004/Play UT2004 to start the game. Note: You must have the Unreal Tournament 2004 Play Disc in your CD-ROM or DVD-ROM drive to play. Installation of DirectX ® The Unreal Tournament 2004 game requires DirectX ® 9.0b or higher in order to run. If you do not have DirectX ® 9.0b or higher installed on your computer, click “Yes” to accept the DirectX ® 9.0b License Agreement. This will then launch the DirectX ® 9.0b Install. HINTS CONTROL Show Path to Red Base M Show Path to Blue Base N SPEECH CONTROL Activate Microphone F COMMUNICATION CONTROL Say T Team Say R Show Speech Menu V TAUNTS CONTROL Point semicolon (;) Pelvic Thrust J Ass Smack K Throat Cut L WEAPONS CONTROL Next Weapon Mousewheel Down or Number Pad Plus (+) Previous Weapon Mousewheel Up or Number Pad Minus (–) KEYBOARD COMMANDS Below is a list of the default controls. To change any of these, go to the Input menu (under Settings), then select Configure Controls. Click the box next to the function you want to change, then press the key you want to assign to it. Switch to Last Weapon B Switch to Best Weapon G HUD DETAIL CONTROL Shrink HUD Minus (–) Grow HUD Equals (=) MISCELLANEOUS CONTROL MOVEMENT CONTROL Use E Fire Left Mouse Button Pause Pause Alternate Fire Right Mouse Button Screenshot F9 Move Forward Up Arrow (or W) Menu Esc Move Backward Down Arrow (or S) Scoreboard F1 Strafe Left Left Arrow (or A) In-game Chat F2 Strafe Right Right Arrow (or D) Personal Stats F3 Jump/Up Spacebar Show Playlist F11 Crouch/Down Shift Toggle Radar Map F12 Look Up Delete Look Down Page Down Center View End 2 3 COMBAT MODES There are 10 modes of combat in Unreal Tournament 2004 . Deathmatch Players are pitted against each other in a balls-to-the-wall free-for-all. Anything goes. The one with the most kills wins. Team Deathmatch Join your teammates in the quest for battlefield supremacy. The team that kills the most enemy players is judged the winner. Capture the Flag Each level has two team flags. In order to score, one team must pene- trate the opposing team’s defenses, “Capture the Flag,” and return it to their home team’s flag. If the flag carrier is killed, the flag drops to the ground for anyone to pick up. If your team’s flag is taken, it must be returned before your team can capture the opposing team’s flag. Double Domination Each level has two Domination Points. In order to score, you must cap- ture both Domination Points (by running over them) and keep them in your team’s possession for 10 seconds. After scoring, the Domination Points reset to neutral and will become available to Dominate again after another 10 seconds. Bombing Run Each level has one ball in the middle of the map. The objective is to pick up the ball, deliver it to the enemy base and fire it through their goal. You must also defend your own goal to prevent the enemy from scoring. The ball is dropped when a player is killed and can then be picked up by anyone on either team. Last Man Standing All players start the game with all weapons when they respawn, but players have a limited number of lives. There’s an option to get health back when you kill someone. Also, if you stand in one place for too long, you get called out for camping and your location shows up on everyone else’s HUD. Invasion Band together and defend your position against waves of incoming enemies. Each wave lasts between 90 seconds and four minutes. You cannot respawn if you die during a wave. However, as long as one player makes it to the end of the wave alive, everyone respawns for the next attack. Monster difficulty is controlled by the bot difficulty option in the Settings Menu. Mutant A Mutant game starts out as a free-for-all deathmatch. However, as soon as one player makes a kill, he becomes the Mutant. Everyone else stops fighting (you can’t hurt each other anymore), and guns for the Mutant instead. You score points by racking up kills while you’re the Mutant: Normal Kill: 2 Points Double Kill: 3 Points Multi Kill (and above): 4 Points Mutants get all (non-super) weapons, lots of ammo, and have invisibili- ty, agility and berserk. However, the Mutant’s health slowly runs down and can only be replenished by killing other players. Also, the Mutant’s position appears on everyone else’s HUD. If a player kills the Mutant, they become the new Mutant. As an optional twist, the player with the lowest score is the Bottom Feeder — he can also go kill other players to score points. As soon as the Bottom Feeder’s score isn’t the lowest, a new player becomes the Bottom Feeder. The Mutant gets five points for killing the Bottom Feeder. Assault Two teams (attackers and defenders) battle each other in the Unreal universe. Attackers must accomplish several objectives in order to win the round. Defenders must prevent the attackers from achieving those objectives in order to win. Teams can exchange roles after each round. You can set the number of rounds in a match, and the time limit for each round. Accomplishing objectives for the attacking team may involve reaching a key location, using machinery or computers in the level, or destroy- ing a critical piece of hardware. The Show Path to Blue/Red Base hotkeys (default: M/N) will indicate where the next objective is during a match. Assault also features many useable vehicles and turrets. Onslaught We saved the best for last. Teams battle for control of the expansive map. You’ll need strategy, strength and an almighty arsenal to win. Each team starts the game with its own vehicles. You can’t steal an enemy vehicle unless the enemy unlocks it by first getting into the vehicle. But if your enemy leaves his tank to pick up some ammo, you can steal it. 5 4 Power Core Your team’s goal in Onslaught is to destroy the enemy Power Core. Usually found in the heart of your opponent’s base, the Power Core cannot be damaged unless your team has a link to it. Your team must link to the enemy Power Core by controlling the smaller Power Nodes on the map. Attacking Power Nodes If your team has a link to an enemy-controlled Power Node, you can attack the node and destroy it. This will return the node to a neutral state and eliminate spawning of enemy players at that node. You can then start the construction of a Power Node for your team. During construction, the node is vulnerable to enemy attack, so defend the node as if your life depended on it. SINGLE-PLAYER GAME Select Single Player from the Main Menu to enter the Tournament and begin your trip up the Tournament ladders. This is the single player section of Unreal Tournament 2004 and is played solely on your computer, not the Internet. Power Links The Power Links that connect the nodes and cores are very important. Each team can only attack or take control of Power Nodes connected to nodes already under team control. Teams start out at their base and take over node after node until they can establish a link to the enemy Power Core and attack it. Profile On the Profile screen you can create a new character and team, browse existing profiles, continue an in- progress season and check recorded high scores. Select CREATE NEW from the Profile Screen to start a new career in the Tournament. Here you’ll be able to name your team and team captain, select a difficulty level, choose a symbol to represent your team, and pick the appearance of you character in-game from a wide selection of tough customers. Select the HIGH SCORES button to view the top teams that have competed in the Tournament. By selecting LOAD you’ll continue where the currently selected profiles team left off. Tutorials You can get an overview of four different game modes on the Tutorials screen. Here you can choose which orientation movie to view: Deathmatch, Capture the Flag, Double Domination and Bombing Run. Qualification This screen covers your first matches in the tournament. Here you compete through five deathmatches, each increasingly more challeng- ing. The sixth round has you hand pick potential teammates, and then attempt to prove your worth as a team captain by defeating them all. If you’re victorious, they’ll join you and you move onto the next qualifier. You have some control over which map you play for each of these matches. Should you feel that the odds are stacked against you on the default map, select CHANGE ARENA to see if the alternative is an improvement. It’ll cost you, and you’ve only got one new choice, but it can sometimes make the difference between victory and defeat. Neutral Power Nodes Either team can take over neutral Power Nodes they have a link to by standing on the base of the node. Once a node is taken over, construc- tion of a team-colored Power Node begins. The Power Node becomes active once construction ends. Active Power Nodes Active Power Nodes function as mini-bases. If your team controls the node, you can get new vehicles, weapons, ammo and respawn. Once a Power Node is constructed for your team, it immediately spawns vehicles and players can respawn there. 6 7
[ Pobierz całość w formacie PDF ]
zanotowane.pldoc.pisz.plpdf.pisz.planette.xlx.pl
|
|
|
Tematy
Startv2282 level3 service manual, SCHEMATY SERWISOWE, MOTOROLA, Motorola V2282USER MANUAL VAG K+CAN 2 0, Samochód, Grupa VAG - VW, Audi, Seat, Skoda, Diagnostyka, Instrukcje i informacjeuser-manual-for-esp-12e-devkit, ESP-12 IoTus-m1114-iraqi-manual, Wikileaks, Compleat Wikileaks Archive, Miscus-military-gps-manual, Wikileaks, Compleat Wikileaks Archive, Miscv60g level3 service manual, SCHEMATY SERWISOWE, MOTOROLA, Motorola V60Vagcom Manual - Vw-Audi-Seat-Skoda - 3112C, audi a4US Army Field Manual-Physical Fitness Training, Ćwiczenia fizyczneuser-manual-MAZDA-PREMACY-E, instrukcje obslugi, WSK 125 175uniden pro 520 service manual, CB Radio - Schematy
zanotowane.pldoc.pisz.plpdf.pisz.plswpc.opx.pl
|